﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LevelEditor.Objects.Tiles;
using LevelEditor.Dao;
using DialogsEditor;

namespace LevelEditor.Objects.Waypoints
{
    public class WaypointsCollection : List<Waypoint>
    {
        private string name;
        public string Name
        {
            get { return name; }
            set { name = value; }
        }

        private int idFinalBehavior;
        public int IdFinalBehavior
        {
            get { return idFinalBehavior; }
            set { idFinalBehavior = value; }
        }

        /*private Behavior finalBehavior;
        public Behavior FinalBehavior
        {
            get { return finalBehavior; }
            set { finalBehavior = value; }
        }*/

        private DialogEntity dialog;
        public DialogEntity Dialog
        {
            get { return dialog; }
            set { dialog = value; }
        }

        public WaypointsCollection() : base()
        {

        }

    }
}
